Remove the zone later, or it attracts idle dwarves and children. This makes a pretty poor defense in general, but it's not a bad way to create an alarm system against minor threats such as thieves and protect your stockpiles from pesky kea, at least until you have something better (which won't be hard). Retracting bridges have the advantage of being non-lethal to dwarves and animals (in the event of a lever-pulling mishap) but are a little more complicated to build.Įspecially in the very early game, you can use a meeting zone to attract animals and idle dwarves to a given area. A raising bridge can be used if you dug your entrance into the side of a hill, or a retracting bridge over your central stairwell if you dug straight down from the surface. Hostile creatures, even 'invisible' ones like ambushers, start at map edges and travel across the map (except for a bug which occasionally causes creatures to spawn in the interior of the map).Ī bridge which can isolate your fortress from the surface at the pull of a lever is a very effective preliminary defense, and still serves as a backup plan when you add larger and more resource-intensive defenses. On the truly labor-intensive end, you can fully enclose areas of wilderness you wish to utilize in walls or behind moats with the only access being from within your base. At the most basic level, a retracting bridge over a central stairway can isolate the surface from your fortress. General designs include suggestions that can be "plugged in" to a part of any typical fortress, and/or can be modified to suit a number of purposes. + - Constructed floor, or top of wall section from lower level 2.9.8 Goblin loyalty is a beautiful thing.
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